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EA has done similar work with the AI, and while it’s not quite as aggressive as we’d expect from a TOCA, we’re certainly not in the ‘line up in an orderly fashion then process around the track’ realms of Gran Turismo.
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EA has rebuilt the Need for Speed physics engine, and the result is much improved, more realistic handling provided you’re sensible enough to play it on the highest ‘King’ realism setting (on the lowest setting your average five-year-old could make it around the track, but the driver aids are too intrusive to make the experience even slightly satisfying). The surprise – particularly if you’ve seen some of the more hostile comments floating around – is how competently ProStreet handles everything. In other words, ProStreet might resemble your average circuit racer, but there’s a little more variety built than you might expect. Some are just your basic first to finish race, but others divide the cars into classes, put the emphasis on lap records or slice the track up into sections and give you points for scoring low times in each. To add a little more spice, the grip races themselves take different forms. We get four different modes: straight drag races, ‘grip’ circuit races, point-to-point ‘speed’ races and ‘drift’ challenges where your only aim is to get points by drifting stylishly through a small section of a track. So, no more cities to explore, no more cops to outrun, no more enormous doughnut signs to demolish – what can ProStreet offer us instead? Well, this year’s team has concentrated heavily on the racing itself. Be strong, fans of ropey racing revenge stories featuring Z-list talent and nubile young models – that’s as far as this Need for Speed goes in terms of plot. Beat the reigning racing kings in three showdowns and you can take on the arrogant ‘showdown king’ Ryo Watanabe. In the main career mode, your hotshot ex-street racer is out to prove himself in the legitimate ProStreet world, entering ‘Race Day’ competitions until he develops enough points to win a place in a special racing showdown. To imagine Need for Speed’s new direction, just think Forza 2 with a touch of Project Gotham and an injection of aggressive street attitude.
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All involved with THQ’s copycat Juiced series must be very, very happy indeed. ProStreet is arguably a bigger franchise reboot than even Need for Speed: Most Wanted. The illegal street racing is out of the window, taking the melodramatic video clips, the police chases and any hint of criminal activities with it. Whatever the reason, EA’s traditional Christmas contender is no longer the Need for Speed we know and love. What happened? Were influential road-safety campaigners putting pressure on the world’s second biggest publisher? Did concerned politicians have a word in some EA bigwig’s ear? Maybe the ghost of Christmas future came to some EA executive scrooge with visions of impressionable young hoodies doing dangerous stunts and capturing their efforts on their camera phones.
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”’Platforms: PC, PS3, Xbox 360, Wii, DS, PSP, PS2 – PC version reviewed.”’
